﻿using System;

namespace Hyperai.Messages.ConcreteModels
{
    public enum PokeType
    {
        /// <summary>
        /// 戳一戳
        /// </summary>
        Poke = 1,

        /// <summary>
        /// 比心
        /// </summary>
        ShowLove,

        /// <summary>
        /// 点赞
        /// </summary>
        Like,

        /// <summary>
        /// 心碎
        /// </summary>
        Heartbroken,

        /// <summary>
        /// 666
        /// </summary>
        SixSixSix,

        /// <summary>
        /// 放大招
        /// </summary>
        FangDaZhao,
    }

    [Serializable]
    public class Poke : MessageComponent
    {
        public PokeType Name { get; private set; }

        public Poke(PokeType type)
        {
            Name = type;
        }

        public override int GetHashCode()
        {
            return Name.GetHashCode();
        }

        public override string ToString()
        {
            return $"<POKE {Name}>";
        }
    }
}